WARMASTER 27 is meant as a successor event to the Warmaster 25th Anniversary event held in Stirling in 2025: a narrative event, a clash of factions all with their own goals and agendas. Players will fight for control of territories, or will fight specific missions assigned by their Faction Commanders. When the dust settles, alliances will have been forged, foes will have been vanquished, and the fate of the Old World will have been altered – for good or bad, who knows…?
Most battles will be match-ups with one opponent vs another, each fighting with 2,000-point armies. Some battles will be doubles games, fought between teams of two armies on both sides, with each player in command of a 1,250-point army. There will be sieges! There will be chance encounters with Erkinger, the dreaded giant of Castle Liebenzell! There will be big, climatic multiplayer games on day two, with individual games happening alongside, directly influencing the events of the epic clash on the grand table.
In total, five games will be played (three on the Saturday, two on Sunday), with 150-minute-timeslots (and the epic game claiming two timeslots on Sunday).
Friday is dedicated to arrivals – there are no tournament matches in the evening, but there will be opportunities to play at open tables.
Games will be played using the current WMR rules (Compendium 2.1.0) and army rules (WMR Armies 2.26). Possible rules updates in early 2027 will be accounted for in the tournament rules pack.
